Refine Data, Create Excellence

Regardless of your final application, HUB enables you to refine and validate your data for multi-channel asset and experience creation. You can enhance your data with logistics, metadata, performance parameters, and variant options to create an exceptionally versatile Virtual Twin. HUB empowers you to produce intricate configurations for top-quality marketing and sales, ensuring compatibility with leading game engines and CGI pipelines. Unleash limitless possibilities with HUB's enrichment capabilities.

Key Benefits

Multi-Channel-Flexibility

Play all media channels with one simple solution

Configurable Layer-Creation

Optimize your creation speed with configurable layer creation

Metadata Enrichment

Complete your designs with additional metadata

Lightweight VR

With the robust Stellar render engine, DELTAGEN can output stunning stereo panoramas.

The combination of Global Illumination and Stellar’s Physically Based Renderer supports the creation of visually unmatched VR content that can be ported through any VR ready headset.

Stellar’s advanced render settings can also be leveraged to output multiple passes and generate scene variants for use directly in VR experiences. The power of immersive, lightweight VR is in your hands

Boost Performance

Complicated data sets have met their match with DELTAGEN’s Model Optimizer. Massive performance improvements can be gained through the optimizer’s automatic search and deletion of unnecessary part groups and the reduction of a scene-tree’s depth.

Hardware requirements can be reduced by decreasing the scene’s shape count, by combining objects with the same material values. Shadow maps can also be aggregated into large texture atlases to reduce the file count and overhead of unused areas on a shadow texture.

Aggregated shadow textures can be authored further in DELTAGEN & HUB. They can also be prepared for VR, AR or other experiences in game engines using the 3DEXCITE Direct Unity® plugin.

XPDMXML Support

The CG workflow is instantly streamlined and upgraded with DELTAGEN’s native support of XPDMXML files straight from CAD software.

Further linking DELTAGEN to the power of the Dassault Systèmes 3DEXPERIENCE® platform, directly import CAD files that include model parts with NURBS, UVs, materials, metadata and complete assembly structures.

Simplify processes and focus more on the work you love, and less time worrying about file compatibility.

Powerful Polygon Reduction

Significantly reduce the polygon count of CAD models, while maintaining high visual quality, with the polygon decimator.

When used in conjunction with the Model Optimizer, data can be quickly and easily prepared for use in gaming engines to create stunning desktop, mobile, immersive experiences and beyond. Further, extend and reuse all digital assets with this versatile functionality.

DStellar

Render passes are also available in Stellar and Distributed Stellar (DStellar), including:

Diffuse, Specular, Refraction, Reflection, Indirect Illumination, Ambient Occlusion, UV, Normal, Depth, Alpha and Stellar Material ID. Render passes in DStellar extend the capabilities of large content production pipelines that utilize distributed rendering.

Improved Automatic Unwrapping

DELTAGEN’s powerful Automatic Unwrapping feature provides perfect texturing without visible seams, allowing for full material coverage. The result is smooth, gorgeous textures that are indistinguishable from their real-world counterparts.

Shadow UVs also feature automatic unwrapping, making your texturing smoother, more inutitive and higher quality with less effort

Jacketing Configurator

Save time, effort and achieve better model reduction results with refined jacketing techniques.

Define occluders per group or part – rather than by isolating parts one by one – and quickly compare results from different quality settings to determine how to best prepare your data.

Perfect Shadowbaking

Bake shadows at the speed of light with the Stellar render engine. An optimized UV unwrapper, specifically designed for shadow-map generation, adds an uncanny level of realism to product models. To save even more time, when an update to a model is made, shadows only need to be baked for the added or revised part, while all pre-existing shadows require no additional recalculation.

This streamlined approach complements a workflow with the perfect shadow solution – even when working with PDMXML files.

DELTAGEN HUB FAQ

HUB prepares and optimizes visualized models for any use, while STAGE contains everything that is included in HUB but adds the ability to render 2/2.5D layers for configurators, and panoramas for mobile and lightweight VR applications.
 

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