00:00 – 00:21
Magnus Rassy, CEO, Hallberg-Rassy:
The typical Hallberg-Rassy customer expects a well-built yacht that is easy to handle for long distance sailing, effortless sailing. That's really important.
00:22 – 00:33
Eric Segerlind, Head of In-house Design and Development, Hallberg-Rassy:
To design and engineering our yachts, the main issue is the time schedule. With the Virtual Twin, we can reduce the time to market with 50% to 60%.
00:34 – 01:02
Magnus Rassy:
We use the 3DEXPERIENCE platform so we can look at the yacht before we actually build it. And we can build many different prototypes in the computer. So once we start to build the real yacht, it's not a prototype, it's hull number one in the serial production, and that's really good. Each new Hallberg-Rassy model is a step forward and the newest model we present now is Hallberg-Rassy 69. It's the largest we ever built.
01:03 – 02:05
Eric Segerlind:
When we start designing a new yacht, we always have a concept, how big it is, what should be included and what style it should be compared to other models. And then we start with the GA, general arrangement plan, and check if everything fits. And then we have to adapt the measurements. We start, of course, with the hull and then we put in the interior. In the 3DEXPERIENCE we start with the interior, change the hull after that, and then do the weight calculations, weight distributions and also where to put the strong points of the yacht. We combine surface- and solid-modelling in one setup, and that gives us a big step forward. The biggest value to incorporate all the piping and so on, is that we can plan the routing ways and do not damage the structure. So we keep the yacht as solid as it should be. With the Virtual Twin, we can easily show and also put in people with certain dimensions and how to reach things, installations and so on.
02:06 – 02:27
Patrik Wikström, In-house Engineer, Hallberg-Rassy:
It's everything to have this Virtual Twin. Everyone sees the same thing, so it's very visual, how it will look when we are finished. In 3DEXPERIENCE it's much easier to switch the apps and get the different functions from surface treatment to part or to simulation.
02:28 – 02:58
Eric Segerlind:
With 3DEXPERIENCE on cloud, all the data are up to date in the model all the time, and the 3DEXPERIENCE platform makes us collaborate easier and we produce it directly from 3DEXPERIENCE CAD. The main driver to 3DEXPERIENCE platform from V5 was to have a scalable solution for us, and I really recommend 3DEXPERIENCE on cloud to other companies. It's the best.