DELMIA V6R2013x

一个可持续发展的3DEXPERIENCE全球生产体系

Prog & Control Engineering

Program and Control Engineering provides a suite of solutions that allow the user to virtually program, validate and simulate manufacturing systems for the virtual commissioning of production facilities.

DELMIA Ergonomics Task Definition

Program and Simulate Human Tasks

DELMIA Ergonomic Task Definition (ETD) builds on DELMIA Ergonomics Evaluation (EGE) by allowing users to create, simulate and validate tasks performed by a Lifelike Human Manikin in the V6 environment. With an intuitive user interface, V6 users are able to easily create and simulate how a person interacts with a product or performs tasks in their workplace. Defining these human tasks is simplified through the use of a predefined tasks catalog. Common actions such a picking up and placing objects, sitting, kneeling, standing and walking can be selected from a catalog and applied to the Manikin. DELMIA Ergonomics Evaluation makes defining and simulating human tasks accessible to even the most casual V6 users.

  • Creation and Management of Human Activities and Task Sequences
  • Task Simulation for Workers
  • Definition of human behavior in Human Task sequences
    Creation of High Semantic Activities, such as GET and REACH, PUT and USETOOL, GOTO, etc. Additionally, users can re-use Human Interfaces and Skills Definitions.
  • Walk Activity creation as part of a semantic activity
    The Walk Activitity is integrated with the creation of semenantic activities such as GET, PUT, or GOTO.
  • Use of multiple interaction skills to create Pick and Place
    Use multiple interactin skills when creating Pick and Place as part of semantic activities of GET and PUT.
  • Streamlined the process of teaching the manikin and creating simulation activities
    Users can streamline the efforts required to teach the manikin and create simulations. For example, parts can move along predefined manikin tracks during PUT activities or take advantage of the Posture Sequience Editor for modifying gesture activities.
  • Validation through simulation
    Simulate the human tasks and behavior sequences that contain human axtivites; including the manipulation of kinematic devices tasks.

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